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Juathuur


The Juathuur

The word ‘juathuur’ means ‘true wanderers’. It is a name applied to a race of people on the world of Fianna who all have a certain set of god-gifted powers. There are approximately 20 distinct tribes of Juathuur active in different areas of Fianna during the timeline of the comics. These tribes are governed autonomously but share  a common culture and magical lore.

Juathuur Ranks

The Juathuur employ an inner ranking structure which is used for military purposes and also to track important life stages and professions.

Danei - lowest rank, associated with indoctrinatiion into adult Juathuur culture. Usually the rank held by 15-18 year-olds.
Ronei - the second-lowest rank, associated with Juathuur who are ready for self-directed teaching and to become full-fledged members of the tribe.  Usually held by 18-23 year-olds.  In order to become full Ronei, Danei must pass the Ronei Finals, also called waterdances, where prospectives engage in mock battles.
Vethanei - mid-rank status, associated with veterans who are ready to become leaders and teachers. No particular age limit.
Thuunei - high rank status given to Juathuur who show particular promise or leadership skills.  Not all Juathuur attain the rank of Thuunei but those that do are automatically considered part of the tribe concil of decision-makers.
Thuunei Elder - a Thuunei with extensive experience who the other Thuunei recognize as the tribe leader.
Dodon - specialized warriors assigned to important missions
Jerun - healers
Uthaen - Mediators/Diplomats
Theren - Teachers

Juathuur origins and genetics

The Juathuur were originally a tribe of normal humans who lived in the remote Heshu isles of Fianna and were called the people of Wa.  The legend goes that one day some children of the tribe stumbled across a cave where the god Merlu was sleeping and accidentally woke him. Merlu took an interest in the tribe, who at that time were struggling through a hard winter, and taught them some of the ways of the gods. As a result of his experiments, the descendants of the tribe developed strange powers. These powers are passed down genetically - Juathuur have Juathuur children about 97% of the time even if the other parent is non-Juathuur.

Birth and Upbringing

Traditionally, only a small portion of Juathuur interbreed within their tribe - the rest pair with non-Juathuur or Juathuur of different tribes. Their nomadic and warrior style lifestyle often makes child-rearing a difficult task so it became the norm for children to live with their non-Juathuur parent until they were considered old enough to join the tribe as an adult (at around age 15). However children of particularly important unions, such as those who were the product of powerful members of the tribe, were raised within the tribe as children of certain priviledge, trained early to take over the tribe's elder positions. When Meidar founded the Raft, her tribe broke from these traditions somewhat and many more children were raised on the Raft than would have normally been the case, regardless of parentage.  Therefore, in her generation, Faevv was something of an anomaly to have been raised by her non-Juathuur mother.

Marriage and Relationships

The Juathuur do not practice an institution of marriage, even though marriage is common amongst most non-Juathuur of their world. Partially this is due to the difficulties inherent in integration with families and cultures outside their own, and because Juathuur do not claim ownership of property or individual posessions, legal unions are not particularly necessary.  Instead, Juathuur are encouraged to form lifelong traveling partnerships.  These partnerships may or may not include sexual relationships - often they are extensions of deep friendships formed in warrior squads.  The Juathuur recognize a particular kind of godmother/godfather relationship where squad-mates will often adopt the children of a deceased comrade.

Death Rituals

For the most part, the Juathuur take a practical approach to death and favour cremation. There are however, a few important rituals tied to death, especially if it occurs in the field. Squad-mates are responsible for the care and handling of bodies and any funerary gatherings are usually small and private affairs unless the deceased is an elder. The Luduuth Lois an old Dodon ritual whereby squad-mates honour a deceased comrade by refraining from violence and especially any acts of revenge for nine days.


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    Author: gammyun   Version: 1.0   Last Edited By: gammyun   Modified: 27 Aug 2010